An HCI researcher, designer, and developer passionate about exploring the intersections of human-computer interaction (HCI), user-centered design, AI, and extended reality (XR). I am driven by cross-disciplinary collaboration and dedicated to pushing the boundaries of technology and design to enhance human experience, foster creativity, and support meaningful self-expression.
VRCamLang
Exploring In-situ Virtual Camera Setups for Live Streaming in Virtual Reality
CHI 2026
XCam
Mixed-Initiative Virtual Cinematography for Live Production in Virtual Reality
CHI 2025
BodyLang
Exploring Gestures to Enhance Interactions with Voice User Interfaces
DIS 2024
VRStory
Investigating Design Aspects and Challenges for Presentations in VR
ISS 2024
Interactions across Displays
Empirical Study on Live Streaming in VR Practices on Twitch
ISS 2023
Driven by a deep curiosity about the relationship among humans, environments, and technology, I bring a unique blend of spatial and UX design expertise to my work in HCI. My background in architecture has honed my spatial visualization skills, user-centered design thinking, and systems integration, while my UX experience has deepened my understanding of human behavior and interaction design. This dual perspective allows me to create intuitive systems that thoughtfully integrate technology into everyday environments.
UMJoin
A UX design project addresses critical commuting challenges within the University of Michigan, Ann Arbor community. By conducting a rigorous context inquiry, including user persona development, story mapping, and user journey, I identified key pain points regarding safety and accessibility. The resulting solution is a university-backed ride-share platform designed to prioritize passenger and driver security while fostering deeper engagement across the campus ecosystem.
UX Design Project
Cool Cook
A UX design srpint for IBM iX + Adobe Design Jam. I led a team of three to design an energy-aware cooking app targeting college students. Instead of addressing broad climate statistics, we focused on micro-habits, creating a prototype that tracks real-time kitchen energy usage and provides personalized efficiency tips. The project was highly successful, earning our team a Top 10 ranking out of 60+ north American competitors.
UX Design Sprint
Robot Mining Game Insights
An interactive visualization aims to help users understand the process and outcomes of the Robot Mining Game, where two teams compete to acquire robots through bidding, with each robot having unique reporting times and social networks. These factors influence team access to subsequent robots over time. This project utilizes various visualization techniques to effectively present quantitative, qualitative, hierarchical, network, and time-series data.
Data Exploration Dashboard
GDP and the Olympics
An interactive visualization explores the link between GDP and Olympic performance using Segal and Heer’s “Martini Glass” structure, blending guided storytelling with customizable data exploration.
Communicative Visualization
With a strong background in architecture and UX design, I bring a unique interdisciplinary perspective to HCI research, focusing on the intersections of creativity, humanity, and technology. My work centers on exploring emerging technologies such as XR and generative AI through participant-centered and research-through-design approaches. My versatility in full-stack design and development allows me to rapidly prototype, test, and iterate on ideas, ensuring that my research is both conceptually rich and technically grounded.
Collaborate with Professor Jian Zhao to explore interaction techniques in XR for storytelling and creative self-expression. My work spread across exploring creative virtual camera techniques for live streaming in VR, presentation and data visualization in VR, and AI-empowered design toolkits.
Conducted advanced research on integrating body language to enhance interactions with AI-powered smart assistants. Leveraging multi-modal LLMs, our team developed a design framework as a foundation for more seamless user experiences for future smart systems. Our findings were published in DIS 2024.
Work with professor Michael Nebeling under a Mozilla Research Grant to explore various new interactions techniques and content sharing solutions in VR/AR context. Past work includes virtual production techniques, XR system design and applications in education, as well as virtual multi-camera system for creative work.